What age is the RIGHT age to introduce technology?
BY: J. Seif
Someone recently
asked me at what age had I introduced my son to technology and video games. I realized in that moment that my son was
introduced to video games at the age of three.
I now understand that these games had a purpose and I was not taking my
home reading responsibilities lightly. My
son was introduced to LEAP Frog games at the age of five because he required
additional support with his reading. The
LEAP Frog CD’s offered a series of interactive, colourful and engaging activities
that could be completed using a desktop computer. Their activities supported his reading by
visually representing the relationships between the letters and sounds that he
struggled with. This interactive kindergarten-reading
program became a learning tool in our home as it broke up the monotony of the
traditional method of studying sight words, letter blends and sounds through
memorization.
Hssina et
al (2014) states that, “serious games can provide a suitable cadre for learning through
interactive tasks”. LEAP Frog in my opinion is a serious game as it is designed
with the purpose of promoting “learning” through a variety of interactive
activities. The entertainment element adds
to the motivational factors that encourage young children to continue to play
as they develop and reinforce a particular skill required for reading.
Based on my
own personal experience with using LEAP Frog and other Educational Games, I see
how important it is to ensure that the right game is selected to meet the
need(s) of the individual student.
Education.com (2019), offers a variety of games that can be incorporated
into lesson plans. Prior to selecting a
game, it would be valuable to assess the impact that the game will have on
learning. According to DiCerbo (2015),
your selection should be vetted for,
1. a clear topic,
2. a good review, and
3. purposeful player engagement
ideology that nurtures knowledge development.
Is there a
particular skill that you would like to develop in your young learner? Maybe it
is the skill of problem solving. LittleBigPlanet 2 is an Educational Game that provides young learners with the
opportunity to find solutions to problems that occur on the earth.
Are you
interested in obtaining reputable resources? GRAPHITE assists educators with
finding the best Educational Games by providing access to individual reviews of
games that are evaluated based on the students learning potential while using
the game.
I realize
through my own experience that picking the coolest game is the priority. Offering challenging experiences supported
through educational play should be my guiding principle.
References:
DiCerbo, K. (2015, October 16). 3 Steps for Choosing
Learning Games for Children. Retrieved from https://www.gettingsmart.com/2015/10/3-steps-for-choosing-learning-games-for-children/
Hssina, B., Erritali, M., Bouikhalene, B., & Merbouha,
A. (2014). Edugame an Android game for teaching children. International
Journal of Innovation and Applied Studies,9(4), 1531-1540. Retrieved from
http://www.ijias.issr-journals.org/
Shapiro, J. (2014, August 22). How To Choose A Learning
Game. Retrieved from
https://www.kqed.org/mindshift/37413/how-to-choose-a-learning-game
Steyer, J. (2013, June 23). Teachers, Meet Graphite.
Retrieved from
https://www.commonsense.org/education/articles/teachers-meet-graphite
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